That indie games were selling their products for way too little. So many experts said that indie games were too cheap.
I looked into how to price an indie title and there were so many opinions. I thought there really wouldn't be any, or not very much. I thought that the only way to get through this hump was to release the game and see the feedback. I was tired and exhausted from all of this and couldn't get my vision for the game fully realized in time. I hurriedly transfered the game back to computer platform and tried my best at fixing all the problems that went along with it. This meant that Banana Town could see the light of day on the steam platform. My fee was waived because I had already paid the greenlight submission fee of $100. But then Valve dropped a news bomb that they killed greenlight and will allow all sorts of games on it's platform for just $100. The game went through drastic changes and consumed a lot time for this conversion to android.
In that time, I was actually moving it to android so that I could at least get it into the hands of the public for scrutiny and feedback. The game had been on greenlight for about six months. But I decided that my birthday was a better day and got it out in it's current state.Īlso, the game has gone through a whole lot of changes that hampered production time. Originally, the game was meant to be released around December, before the steam winter sales. The problem thus far is that not enough people are willing to take the dive into a game so early on. This plan will give me enough time to make the game so much better.
I have outlined a one year plan for full release. But currently, the game is in beta and is just getting noticed. I have a lot of faith in the project and I have a five year plan for it. The game is the whole world to me, and I plan on making it much better. There was a lot of hubbub about the price of the game being too much, but I disagree. So my great game, my magnum opus, Banana Town is released upon the world. If you have a ny questions about these Terms, please contact us. What constitutes a material change will be determined at our sole discretion. If a revision is material we will try to provide at least 30 (change this) days' notice prior to any new terms taking effect. We reserve the right, at our sole discretion, to modify or replace these Terms at any time. You further acknowledge and agree that Joseph MacDonald shall not be responsible or liable, directly or indirectly, for any damage or loss caused or alleged to be caused by or in connection with use of or reliance on any such content, goods or services available on or through any such web sites or services. Joseph MacDonald has no control over, and assumes no responsibility for, the content, privacy policies, or practices of any third party web sites or services. Our Service may contain links to third-party web sites or services that are not owned or controlled by Joseph MacDonald. If you disagree with any part of the terms then you may not access the Service. These Terms apply to all visitors, users and others who access or use the Service.īy accessing or using the Service you agree to be bound by these Terms. Your access to and use of the Service is conditioned on your acceptance of and compliance with these Terms. Please read these Terms and Conditions ("Terms", "Terms and Conditions") carefully before using the website and any games (the "Service") operated by Joseph MacDonald ("us", "we", or "our").